A 2d enginish thing built on top of Pyglet.
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Cas Rusnov 2caf232df5 Updates for Python3 and Code Reorganizations 11 months ago
boop Updates for Python3 and Code Reorganizations 11 months ago
licenses Major update due to developments in my DoorJam game. 5 years ago
test Updates for Python3 and Code Reorganizations 11 months ago
.gitignore Initial checkin. Some base classes, some working. 6 years ago
CHANGELOG.md Updates for Python3 and Code Reorganizations 11 months ago
README.md Major development checkin. Lots of development happened. 5 years ago
TODO.md Some todo items. 1 year ago
clean.sh Major development checkin. Lots of development happened. 5 years ago
plan.md Major development checkin. Lots of development happened. 5 years ago
setup.py Updates for Python3 and Code Reorganizations 11 months ago

README.md

PyBoop

BOOP!

This is a layer built on top of Pyglet which will provide a lot of services to fascilitate the creation of several kinds of 2d video games (level loading, tile-based worlds, loading and staging, menu systems, useful drawables, etc).

Currently it provides a more easily tapable event framework, and some useful tools for structuring a game in the traditional object-oriented manner, in addition to a start on the drawables and a shader framework which is a WIP.

Development is following along with my uses in other projects primarily.