A 2d enginish thing built on top of Pyglet.
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Cas Rusnov 2caf232df5 Updates for Python3 and Code Reorganizations 1 year ago
boop Updates for Python3 and Code Reorganizations 1 year ago
licenses Major update due to developments in my DoorJam game. 5 years ago
test Updates for Python3 and Code Reorganizations 1 year ago
.gitignore Initial checkin. Some base classes, some working. 6 years ago
CHANGELOG.md Updates for Python3 and Code Reorganizations 1 year ago
README.md Major development checkin. Lots of development happened. 5 years ago
TODO.md Some todo items. 1 year ago
clean.sh Major development checkin. Lots of development happened. 5 years ago
plan.md Major development checkin. Lots of development happened. 5 years ago
setup.py Updates for Python3 and Code Reorganizations 1 year ago

README.md

PyBoop

BOOP!

This is a layer built on top of Pyglet which will provide a lot of services to fascilitate the creation of several kinds of 2d video games (level loading, tile-based worlds, loading and staging, menu systems, useful drawables, etc).

Currently it provides a more easily tapable event framework, and some useful tools for structuring a game in the traditional object-oriented manner, in addition to a start on the drawables and a shader framework which is a WIP.

Development is following along with my uses in other projects primarily.